troubled young adults find themselves key players in a deadly game
that spans the 21st century and the Viking Age.
finding it difficult to â€˜fit inâ€™, becomes increasingly obsessed
with the virtual reality game Erinland. The VR characters and the
mist of Erin begin to invade Amyâ€™s dreams and her waking moments.
She finds herself drawn into Erinland in 9th century Ireland. Amy
becomes part of this mystical world as she joins in the struggle to
defeat the Viking raiders.
has a complicated home life and feels he doesnâ€™t belong anywhere. A
series of events finds him desperate and living on the streets, where
he finds himself dragged into 9th century Norway by a Viking warrior.
Richard finds acceptance with the Vikings and joins them on a
colonisation raid to Ireland.
is a Sydney author whose interest in history and mythology was the
catalyst for her debut novel Erinland to become a reality.Â
characters seek acceptance and self-belief, the â€˜playersâ€™ in
Erinland find themselves in very different roles from their everyday
life. Choices they make could mean the difference between life and
death, with the consequences of these decisions reaching into their
contemporary life and 9th Century history to create an authentic
experience for the reader. A visual writer, she explores the
mythologies of ancient Norway and Ireland, giving a tangible view of
everyday life and the impact of the Gods in these two
she studied at University to become a Primary school teacher. When
she is not teaching, she loves to write and dabble in other creative
pursuits such as painting and drawing. She and her husband hope to
realise their dream and move to the country one day â€“ soon.
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Tags: adult, adults, adventure, epic fantasy, Erinland, Fantasy, High fantasy, historical, history and mythology, Kathryn Berryman, middle grade, mythologies of ancient Norway. mythologies of ancient Ireland, Primary school teacher, ya, Ya fantasy, young Adult, young adult book, young adults